The game I chose is a game called "Tiny Epic Galaxies" which is actually a game that got funded by kickstart and was made into an actual board game! Honestly what drew me in about this game was the time frame that it takes to play a round. It's estimated that each game takes from 20-30 minutes, which was right up my alley.
Another thing that drew me in about it was that I didn't have to print off 20 pages and cut out a ton of tiny things. I had to cut out quite a bit of things, but thankfully it wasn't as bad as some of the other games out there that I was looking at. In the actual board game version of Tiny Epic Galaxies, they were able to make their space ship and special dice out of little wooden pieces which I thought was pretty neat.
So the first time I read the rules, I was a little confused and I actually had to go watch a video to better explain them.
This was really the only thing I didn't like about the game. Wait, I also didn't like that you needed SEVEN dice. Seven. Not one, SEVEN. On top of the seven dice, you needed FOUR of each empire/culture/energy dice. I wound up using an online RNG to bypass this (it sort of worked but I was too late to turn back at this point). My point is.... there's way too many freaking dice in this game and that's a horrible aspect for a print and play game. In the board game version, that's fine since they include it for you.
What I did like about the game is that it was SUPER easy to set up- this is something I would like to emulate in my game. Hopefully this doesn't take away from other aspects of the game like making the rules super complicated.
Here's the video that I wound up having to watch to understand the game...
In my own game that I'm having to come up with, I need to brainstorm a bit.
What if my game was about sushi?
What if my game involved eating sushi?
What if my game explored other cultures?
What if my game could be learned in less than 60 seconds?
What if my game didn't require 23 dice?
What if my game was also about space?
What if my game was about flying?
What if my game could be played by one person?
What if my game could be played over the internet?
What if my game involved teamwork?
What if my game was small-scale?
What if my game fit on one sheet of paper?
What if my game was about dogs?
What if my game was about dogs and sushi?
What if my game was named "Sushi-Inu"?
What if the villain was a cat?
What if there were only four "heroes"?
What if I included memes?
What if sushi was a reward for beating the game?
What if sake was the random element?
What if there were other japanese foods?
I really like the idea of involving japanese foods and shiba inu's into my game, because they are two things I really like and would enjoy creating a fun game out of.
I'm thinking I might make an ingredient game, and whichever Shiba chef can make their full meal first, wins.
PEOPLE SHOULD ALSO HAVE TO SHOUT "ITADAKIMASUUUU".
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