We are making a HUD for our racing game, and here's a mock-up of mine.
The lightning around the border of the speedometer is actually divided into 3 sections, and will deplete as the player uses up the weapon charges.
The circles behind what gear the car is in will not be there permanently, only the gear that the car is in will have a circle behind it.
The health bar works in a similar fashion to the "ammo" gauge, but goes by 25/50/75/100%.
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