Thursday, January 21, 2016

THE SINKING BOOTY

For my platform game I'm designing in my Game Design II class, I wanted to make something that would be simple yet fun. A lot of the games we demoed were just too hard which I think takes a lot of fun out of games. The idea is to make a game that is 3 minutes long, and hopefully there's just enough challenges in mine that allows the player to complete it in that amount of time.

The story behind mine is that you're a pirate and you have to make it from your ship (the starting point) to the sinking enemy ship, and find their hidden treasure room.


The large gap between the two sets of platforms is supposed to symbolize the gap between the two ships- and the rest is just mostly jumping puzzles with a few moving platform challenges.



If the game proves to be too easy, I'm going to add more obstacles like cannon balls being fired and maybe more traps (spikes).

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