Thursday, January 28, 2016

Programming a "spiky block" with an animated face.



Here's a "death trap" level I made in my programming class. We had to animate the faces of the blocks to light up/change depending on what it was doing. The eyes start off as grey, turn yellow when you activate the trigger and turn red when it goes to attack you. When it's going back to it's original position they turn blue.

 I didn't want to make a super long level, but it's a little challenging at least. The ending is also not rewarding, on purpose. Because it's a death trap.

Here's the Blueprint for it!


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