I like the idea of bringing a lot of these turquoise/neon blues into my level, so I think I'll have the setting of my track be in the early evening, around dusk, or even at night. Also, it will have to be a power plant because.. that just seems to make the most sense, right?
I'm thinking some structures I could reference when I'm actually modeling some of the buildings could be like these:
And if I have to think of a setting, somewhere in the desert would probably be best. That way I don't have to worry about grass or foliage causing any frame rate issues. (I had issues in the last world building project we did with this).
So, that brings me to a color scheme! The deserts will obviously provide lots of browns, maybe even into the oranges. So a dulled blue/orange color scheme would probably be best. (Since I already want to incorporate the blues similar to my car concept).
So here's what I came up with. I included some callouts to explain what things are. I'll be adding some of my scanned sketches below the illustrator file!
I have a lot more grey in my level, so I will have to go back and edit my original pallette to reflect that. I think I actually like it more with grey, it seems to give it a cooler feel.
Here is the "beat sheet" for my level- marking the important landmarks and obstacles. Below it is also the original sketch for the level with some ideas labeled on it.
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