Saturday, February 6, 2016

Racing Track Level Design and Ideas

The car I'm designing has a very interesting theme, and that's electricity. So I kind of want to roll with this idea and see if I can incorporate that into a level. For reference, here is my car concept:



I like the idea of bringing a lot of these turquoise/neon blues into my level, so I think I'll have the setting of my track be in the early evening, around dusk, or even at night. Also, it will have to be a power plant because.. that just seems to make the most sense, right?

I'm thinking some structures I could reference when I'm actually modeling some of the buildings could be like these:



And if I have to think of a setting, somewhere in the desert would probably be best. That way I don't have to worry about grass or foliage causing any frame rate issues. (I had issues in the last world building project we did with this).

So, that brings me to a color scheme! The deserts will obviously provide lots of browns, maybe even into the oranges. So a dulled blue/orange color scheme would probably be best. (Since I already want to incorporate the blues similar to my car concept).



So here's what I came up with. I included some callouts to explain what things are. I'll be adding some of my scanned sketches below the illustrator file!



I have a lot more grey in my level, so I will have to go back and edit my original pallette to reflect that. I think I actually like it more with grey, it seems to give it a cooler feel.


Here is the "beat sheet" for my level- marking the important landmarks and obstacles. Below it is also the original sketch for the level with some ideas labeled on it.




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